12   /   04   /   2013

The difference between the spatialities of the ''handicapped'' and the spatialities of the ''conscious od being other kind'' which described by Huizinga in the game description was valuable for design process. Magic circle concept with a different definition of experienc; it provides the interiorization of experience by making the physical and spatial limits of the game.

Playgrounds are designed in line with this concept: has determined the project's focal point. A continuous green axis has been generated, then the interior garden and outdoor playground areas are defined. The wrapped shell facade behaves as a border element.